

While all the basic resources are covered there are also moons that give free cards, ocean tiles, microbes and animals. This means that the expansion seamlessly integrates with the base game without adding any unbalancing new factors. Very important for getting that all important engine running.Ĭolonies doesn’t add any new resources but the variety of rewards is fantastic. In fact it probably makes the game slightly shorter as it gives early access to production and resources. It’s easy enough to teach it to first time players without overwhelming them or taking any extra time. The expansion is so simple that it adds practically nothing to game complexity. For those reasons I think Colonies is my favourite expansion thus far. They enable even more indirect player interaction and allow a player to further hone a particular strategy.

While not being essential for getting the game flowing these actions definitely effect the game more. Prelude adds a couple of cards per player, that’s it! The effect on the game though is massive, kickstarting economies and avoiding the sluggishness of the first few generations. What Prelude and Colonies have in common is that their game effect is more than the sum of their parts. In my opinion Prelude is essential for playing the Corporate Era variant which is how Mars should be played. It’s difficult for me to say which is the best expansion for TM. So is Terraforming Mars: Colonies worth you’re hard earned cash? That’s it! Some new cards, some new corps and 2 new actions. The white cube then slides down to its lowest available position. When you trade with a colony you will look at the number below the white cube and take that much of the appropriate resource. In the production phase all these trade markers move up a space, increasing the benefit. On the colony track a white cube marks the trade benefit, usually a certain number of resources. Each colony can only have 1 trade fleet visiting at a time. Place it on the colony tile you wish to trade with. When trading you use your trade fleet, a little plastic piece with your player marker on it. Trade: This action costs 9 MegaCredits, or 3 energy or 3 titanium.Any one tile can have a maximum of 3 colonies on it, so don’t leave it too late! What’s more when anyone trades with that colony you will receive a small bonus yourself, usually a single resource. You now take the onetime bonus under your marker, usually an increase in production of a resource. After paying the cost you may place one of your coloured player markers on the left most space of any colony tile. Colonisation: This new Standard Project cost 17 MegaCredits.The colony tiles integrate in the game through 2 new actions that any player may take. Each colony tile has a track with unique colony and trading bonuses.

The new mechanisms come in the form of 11 colony tiles and 8 trade fleets. There’s also 5 new corporations to choose from. The colonies box includes 49 new project cards to shuffle into the standard deck. If not, go buy a copy and play it immediately! Then come back and finish this review and we’ll see what this fourth expansion adds to the experience. Now I’m going to assume that if you’re reading a review of this expansion you’ve already played the base game. Colonies is an expansion for the multi award winning strategy game Terraforming Mars. Publisher Website This is not a stand alone product and requires a copy of Terraforming Mars to play.Mars was only the beginning! The solar system’s moons and planetoids offer untold wealth to those brave enough to visit. It also includes new cards and corporations.ĭesigner: Jacob Fryxelius, Jonathan Fryxelius It features colony tiles where you can build colonies and send your trade fleet. Terraforming Mars: Colonies, an expansion for Terraforming Mars that can be played with only the base game or with any combination of expansions, lets you visit the outer solar system. Send your trade fleet to distant moons! Colonize the clouds of Jupiter! And let your Earth assets propel you to success! Most places are not suited for terraforming, but building colonies may greatly improve your income and your possibilities in achieving that higher goal - the terraforming of Mars. Corporations expand their operations to all corners of the solar system in pursuit of minerals and resources.
